Maybe you solved the problem in the meantime, otherwise I recommend to use the solution below, which I use in my app - without the if condition with break - and works fine

Am 26.04.2009 um 18:37 schrieb Trygve Inda:

- (void)threadMethod:(id)anObject
{
 NSAutoreleasePool* outterPool = [[NSAutoreleasePool alloc] init];

 NSDictionary*    userDefaults = [NSUserDefaults standardUserDefaults]
 importantValue = [[userDefaults objectForKey:@"myKey"] boolValue];

  while (1)
  {
      NSAutoreleasePool* innerPool = [[NSAutoreleasePool alloc] init];

      if (![self threadMustExit])
          [self doStuffWith:importantValue];
      if (![self threadMustExit])
          [self doMoreStuff];
      if (![self threadMustExit])
          [self doEvenMore];

      [innerPool release];

      if ([lock lockWhenCondition:kConditionThreadMustExit])
      {
          [lock unlock];

should be here:        [innerPool release];


          break;

cause after break, the innerpool would otherwise not be released


      }

and set it here: [innerPool release];


  }

  [lock lock];
  [lock unlockWithCondition:kConditionThreadIdle];

  [outterPool release];
}


This crashes the second time through the loop (when innerPool is being
created for the second time). Why?

I need to drain the pool each time through the inner loop. I am not using
Garbage Collection.

Thread 4 Crashed:
0   libobjc.A.dylib                   0x9557f688 objc_msgSend + 24
1   com.xericdesign.earthdesk.core    0x00008b3c 0x1000 + 31548
2   com.apple.Foundation              0x92a0e7ed -[NSThread main] + 45
3 com.apple.Foundation 0x92a0e394 __NSThread__main__ + 308
4   libSystem.B.dylib                 0x90e7b095 _pthread_start + 321
5   libSystem.B.dylib                 0x90e7af52 thread_start + 34


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