- (void)threadMethod:(id)anObject
{
   NSAutoreleasePool* outterPool = [[NSAutoreleasePool alloc] init];
    
   NSDictionary*    userDefaults = [NSUserDefaults standardUserDefaults]
   importantValue = [[userDefaults objectForKey:@"myKey"] boolValue];

    while (1)
    {    
        NSAutoreleasePool* innerPool = [[NSAutoreleasePool alloc] init];

        if (![self threadMustExit])
            [self doStuffWith:importantValue];
        if (![self threadMustExit])
            [self doMoreStuff];
        if (![self threadMustExit])
            [self doEvenMore];
        
        [innerPool release];

        if ([lock lockWhenCondition:kConditionThreadMustExit])
        {
            [lock unlock];
            break;
        }
    }
    
    [lock lock];
    [lock unlockWithCondition:kConditionThreadIdle];
    
    [outterPool release];
}


This crashes the second time through the loop (when innerPool is being
created for the second time). Why?

I need to drain the pool each time through the inner loop. I am not using
Garbage Collection.

Thread 4 Crashed:
0   libobjc.A.dylib                   0x9557f688 objc_msgSend + 24
1   com.xericdesign.earthdesk.core    0x00008b3c 0x1000 + 31548
2   com.apple.Foundation              0x92a0e7ed -[NSThread main] + 45
3   com.apple.Foundation              0x92a0e394 __NSThread__main__ + 308
4   libSystem.B.dylib                 0x90e7b095 _pthread_start + 321
5   libSystem.B.dylib                 0x90e7af52 thread_start + 34


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