Yes, but even if Reachability says a given host or route is available, that does not mean it will be available one second later, for example. You still have to try connecting to the host and transferring data, and you can still get an 'IO exception' (so to speak) at any time. I just don't see the advantage of using the Reachability APIs, and in fact they will overcomplicate the matter in my opinion. Maybe someone can clear this up for me.

- Eric


On May 20, 2009, at 4:00 PM, Luke the Hiesterman wrote:

Your approach requires you to keep testing the send if it fails initially. Using SCNetworkReachability, you can get an asynchronous callback when your target becomes reachable, thereby simplifying your code. You could write something to do that yourself, but then you'd just be reinventing the wheel. That's why God invented APIs.

Luke

On May 20, 2009, at 12:55 PM, Eric Hermanson wrote:

On the iPhone, what's the point of the network Reachability APIs, when one can simply open a network socket (or input/output stream) and observe the EOF notices from the socket to determine network availability & reachability? In other words, if a network connection has to be made in the first place, why not just attempt the network connection via the socket/stream and see if that is successful, and then also watch for EOF (-1) return values from the stream to determine when the network is down?

- Eric


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