Thanks, Douglas. That helps. Christopher
________________________________ From: douglas welton <douglas_wel...@earthlink.net> To: Christopher Hansen <christopher.han...@yahoo.com> Cc: Alexander Spohr <a...@freeport.de>; cocoa-dev@lists.apple.com Sent: Tuesday, May 19, 2009 5:59:33 PM Subject: Re: Cocoa event handling in fullscreen Nothing stops you from starting up in "full screen" mode when you are using a window. In IB, create a borderless window. Size it appropriately. Uncheck the "visible at Launch" switch. In your awakeFromNib:, you can hide the main menubar. Finally, -makeKeyAndOrderFront: the window when you are ready to display it. The only way you will start with a blank window is if you tell the system to do so. Hopefully, my comments make sense... and hopefully, I am understanding your problem... ;^} On May 19, 2009, at 6:10 PM, Christopher Hansen wrote: > Is there a way that I can do this without a window? I'm writing a platform > independent game, so I want to alter the structure as little as possible. > The behavior that we want is to simply start up in full screen, and I'd like > to avoid starting up with a blank window before going to fullscreen. > > Christopher > > > > ________________________________ > From: Alexander Spohr <a...@freeport.de> > To: Christopher Hansen <christopher.han...@yahoo.com> > Cc: cocoa-dev@lists.apple.com > Sent: Tuesday, May 19, 2009 3:00:20 PM > Subject: Re: Cocoa event handling in fullscreen > > Christopher, > > you could use an NSView subclass going into fullscreen, then set yourself as > the next responder of its window. Just implement mouse/keyDown for your > NSView’s subclass. Call super if you don’t need the event. > > atze > > > > > Am 19.05.2009 um 19:53 schrieb Christopher Hansen: > >> Hello, >> >> I'm writing a fullscreen game using Cocoa. I need to intercept mouse and >> key events for my game's usage, but I'd also like to forward them on >> appropriately if my game code doesn't handle them specifically (e.g., >> adjusting volume, screen brightness, opening the CD/DVD ROM drive, >> Command-Q, etc.). >> >> Since my game is fullscreen-only, I don't define any windows, I just >> subclass NSApplication. I'm planning on providing event handling methods in >> my application (e.g., mouseDown, keyDown, etc.) and overriding sendEvent to >> call my application's methods for the event types that I'm interested in and >> falling back to [super sendEvent:anEvent]; otherwise. >> >> The difficulty I'm having is what I do with key events, for instance, that >> are not needed specifically by my game code. I've thought of either (a) >> returning a bool to indicate whether my game code used the event and using >> [super sendEvent:anEvent]; if it did not or (b) using [self nextResponder] >> to send it along. The latter, of course, is consistent with the Cocoa event >> handling guide, but since I'm not using the standard Cocoa UI (windows, >> menus, etc.) with my fullscreen-only game, I'm not sure it's the right thing >> to do. >> >> >> Any help would be appreciated. >> >> Thanks, >> Christopher >> >> >> >> _______________________________________________ >> >> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >> >> Please do not post admin requests or moderator comments to the list. >> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >> >> Help/Unsubscribe/Update your Subscription: >> http://lists.apple.com/mailman/options/cocoa-dev/atze%40freeport.de >> >> This email sent to a...@freeport.de > > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/douglas_welton%40earthlink.net > > This email sent to douglas_wel...@earthlink.net _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com