Is there a way that I can do this without a window? I'm writing a platform independent game, so I want to alter the structure as little as possible. The behavior that we want is to simply start up in full screen, and I'd like to avoid starting up with a blank window before going to fullscreen.
Christopher ________________________________ From: Alexander Spohr <a...@freeport.de> To: Christopher Hansen <christopher.han...@yahoo.com> Cc: cocoa-dev@lists.apple.com Sent: Tuesday, May 19, 2009 3:00:20 PM Subject: Re: Cocoa event handling in fullscreen Christopher, you could use an NSView subclass going into fullscreen, then set yourself as the next responder of its window. Just implement mouse/keyDown for your NSView’s subclass. Call super if you don’t need the event. atze Am 19.05.2009 um 19:53 schrieb Christopher Hansen: > Hello, > > I'm writing a fullscreen game using Cocoa. I need to intercept mouse and key > events for my game's usage, but I'd also like to forward them on > appropriately if my game code doesn't handle them specifically (e.g., > adjusting volume, screen brightness, opening the CD/DVD ROM drive, Command-Q, > etc.). > > Since my game is fullscreen-only, I don't define any windows, I just subclass > NSApplication. I'm planning on providing event handling methods in my > application (e.g., mouseDown, keyDown, etc.) and overriding sendEvent to call > my application's methods for the event types that I'm interested in and > falling back to [super sendEvent:anEvent]; otherwise. > > The difficulty I'm having is what I do with key events, for instance, that > are not needed specifically by my game code. I've thought of either (a) > returning a bool to indicate whether my game code used the event and using > [super sendEvent:anEvent]; if it did not or (b) using [self nextResponder] to > send it along. The latter, of course, is consistent with the Cocoa event > handling guide, but since I'm not using the standard Cocoa UI (windows, > menus, etc.) with my fullscreen-only game, I'm not sure it's the right thing > to do. > > > Any help would be appreciated. > > Thanks, > Christopher > > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/atze%40freeport.de > > This email sent to a...@freeport.de _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com