Why would you want to stop the reallocation of the cell that you can't see
anymore?

On Fri, May 15, 2009 at 4:33 PM, Mike Manzano
<m...@instantvoodoomagic.com>wrote:

> Okay, so each row is its own cell instance, and when a cell goes off-screen
> UITableView re-queues it. What happens, however, if I want to, e.g., start a
> jack-in-the-box animation in a cell subview that pops after 10 seconds. If
> the 10 seconds hasn't elapsed yet, but the cell is scrolled off-screen, then
> basically the whole cell, including the subview performing the animation, is
> cleaned up. Is there a way to tell the table view "don't re-queue me just
> yet"?
>
> On May 15, 2009, at 10:56 AM, Dave DeLong wrote:
>
>  A different cell instance is used for each visible row.  The point of the
>> queue is so that you don't have to instantiate a new cell for every row in
>> your table.  The UITableView will "recycle" old cells (ie, cells that are no
>> longer visibly on the screen) when it is about to display a new cell.  This
>> helps keep the overall memory footprint down.
>>
>> Dave
>>
>> On May 15, 2009, at 8:52 AM, Mike Manzano wrote:
>>
>>  In the template UITableViewController that instantiates cells by first
>>> attempting to dequeue them, is that same dequeued cell used to draw all
>>> visible rows, or is there a separate cell used for each row?  The docs I've
>>> read mention queueing different cells of different types, so it's obvious in
>>> that case that the cells are different.
>>>
>>> If it's the case that only one cell is used, then how do you handle the
>>> state related to, e.g., animating or touch tracking?
>>>
>>>
>>> Mike Manzano
>>> Sent while mobile
>>>
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