Okay, so each row is its own cell instance, and when a cell goes off- screen UITableView re-queues it. What happens, however, if I want to, e.g., start a jack-in-the-box animation in a cell subview that pops after 10 seconds. If the 10 seconds hasn't elapsed yet, but the cell is scrolled off-screen, then basically the whole cell, including the subview performing the animation, is cleaned up. Is there a way to tell the table view "don't re-queue me just yet"?

On May 15, 2009, at 10:56 AM, Dave DeLong wrote:

A different cell instance is used for each visible row. The point of the queue is so that you don't have to instantiate a new cell for every row in your table. The UITableView will "recycle" old cells (ie, cells that are no longer visibly on the screen) when it is about to display a new cell. This helps keep the overall memory footprint down.

Dave

On May 15, 2009, at 8:52 AM, Mike Manzano wrote:

In the template UITableViewController that instantiates cells by first attempting to dequeue them, is that same dequeued cell used to draw all visible rows, or is there a separate cell used for each row? The docs I've read mention queueing different cells of different types, so it's obvious in that case that the cells are different.

If it's the case that only one cell is used, then how do you handle the state related to, e.g., animating or touch tracking?


Mike Manzano
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