On 15 May 2009, at 14:51, Scott Ribe wrote:

In the end though, once you learn Cocoa and master your chosen database & access technology, you may find that although initial coding takes a little more time than 4D, that is far more than made up for in decreased debugging
time from not working around 4D "quirks", and your end product is more
robust with a richer and more thoroughly "Mac-like" interface.

I've been involved in writing business applications for Nextstep/ Openstep/Mac OS X for a fair number of years now. The main disadvantage that plain Cocoa has over a 4G package such as 4D is the lack of a decent, priceworthy reporting front-end that can be used to easily and quickly design all sorts of printouts that has to be made.

One can write them in code using NSView, which is tedious and inflexible. Or one can use WebKit and use plain XHTML and CSS. Or one can use XML and XSLT. Or one can spend a lot of time producing a custom (or bespoke as we say in the UK) engine.

Robert

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