On Sat, Mar 21, 2009 at 6:33 AM, Alan Shouls <asho...@humyo.com> wrote: > Hi, > > I am implementing a simple client/server using Distributed Objects. I have a > single server and a small number of clients. The clients are all on the same > machine so I communicate using an NSMachPort, and use 'NSConnection' > 'registerName' to register a single connection name on which to communicate. > It all works fine. My only issue is that the server is not threaded - so if > if one client asks the server to do something time-consuing the the request > coming from a different next client will have to wait. > > So on to my question. I would like to implement a threaded server, what I > mean is I would like to have a small number of threads so that concurrent > requests can happen. If one thread is busy then the a free thread can take > up the challenge. Is it possible to have this on a single named connection? > If so could someone give me a few pointers or a leg-up as to how to go about > this.
I've never done it, but it looks to me like you can make multiple calls to the -addRunLoop: method to get the NSConnection to use multiple threads for responding to requests. Mike _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com