Hi,

I am implementing a simple client/server using Distributed Objects. I have a single server and a small number of clients. The clients are all on the same machine so I communicate using an NSMachPort, and use 'NSConnection' 'registerName' to register a single connection name on which to communicate. It all works fine. My only issue is that the server is not threaded - so if if one client asks the server to do something time-consuing the the request coming from a different next client will have to wait.

So on to my question. I would like to implement a threaded server, what I mean is I would like to have a small number of threads so that concurrent requests can happen. If one thread is busy then the a free thread can take up the challenge. Is it possible to have this on a single named connection? If so could someone give me a few pointers or a leg-up as to how to go about this.

Best regards

Alan Shouls
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