I'm new to using threads and hitting an unexpected issue. *There is an object moving across the screen on a separate thread started like this:*
[NSThread detachNewThreadSelector:@selector( startObjectsAnimation: ) toTarget:animationHelper withObject:nil]; * Then in animationHelper:* NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self selector:@selector(doAnimation: ) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] run]; [autoreleasepool release]; *Then I have another object that when touched, gets a fade animation applied to it (on the main thread):* CAAnimationGroup *anim = [AnimationCreatorUtil createAnimationsForOnWayOut]; anim.delegate = tv; [[tv.mview layer] addAnimation:anim forKey:@"fade"]; [tv.mview setAlpha:0]; This is happening on the main thread. However, when this fade animation is applied on the main thread, the animation of the other object on the secondary thread pauses for a really brief moment. Since they are happening on different threads I'd expect neither of them to affect one another. What could be causing this? Thanks! _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com