I'm new to using threads and hitting an unexpected issue.

*There is an object moving across the screen on a separate thread started
like this:*

[NSThread detachNewThreadSelector:@selector( startObjectsAnimation: )
toTarget:animationHelper withObject:nil];

* Then in animationHelper:*

NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init];
animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.02 target:self
selector:@selector(doAnimation: ) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:animationTimer
forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] run];
[autoreleasepool release];


*Then I have another object that when touched, gets a fade animation applied
to it (on the main thread):*

    CAAnimationGroup *anim = [AnimationCreatorUtil
createAnimationsForOnWayOut];
    anim.delegate            = tv;
    [[tv.mview layer] addAnimation:anim forKey:@"fade"];
    [tv.mview setAlpha:0];

This is happening on the main thread. However, when this fade animation is
applied on the main thread, the animation of the other object on the
secondary thread pauses for a really brief moment. Since they are happening
on different threads I'd expect neither of them to affect one another. What
could be causing this?

Thanks!
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