I don't think it's the cause but you should probably use tanf to avoid value casting to and from a double.

On Jul 13, 2008, at 7:30 AM, Patrick Walker wrote:

I can't post the whole thing because it's sort of large and "integrated" but here is what I have originally done.

   float radians;

   radians = ([entryField floatValue] * M_PI / 180);
   [outField setFloatValue:tan(radians)];

A simple solution could involve using another trigonometgric implementation available to Xcode. The question is are there any other than the numerical method "math.h" versions? That's not so bad because I can simply trap +- 90 and +-270 angles but I am trying to get as much speed.

My other problems seems to be -2877334 itself. To me, that appears to be a rather strange value for a floating point number, esp. when cos(pi/2) is returning near-zero (an "e-08") number as well.

Thanks for the replies.

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