I can't post the whole thing because it's sort of large and "integrated" but here is what I have originally done.

    float radians;

    radians = ([entryField floatValue] * M_PI / 180);
    [outField setFloatValue:tan(radians)];

A simple solution could involve using another trigonometgric implementation available to Xcode. The question is are there any other than the numerical method "math.h" versions? That's not so bad because I can simply trap +- 90 and +-270 angles but I am trying to get as much speed.

My other problems seems to be -2877334 itself. To me, that appears to be a rather strange value for a floating point number, esp. when cos(pi/2) is returning near-zero (an "e-08") number as well.

Thanks for the replies.

On 13-Jul-08, at 2:06 AM, Jens Alfke wrote:


On 12 Jul '08, at 9:43 PM, Patrick Walker wrote:

Everthing appears to be fine when going from 0 to 45 degrees but at 90 degrees, the tangent returns -22877334.

That's not what I get. I just compiled and ran:
        printf("tan(90) = %g\n", tan(M_PI/2));
which printed:
        tan(90) = 1.63312e+16

Which is not infinity, but close enough, given that π/2 can't be represented precisely in floating-point arithmetic.

I think you need to show us the code you're using, as there seems to be something wrong with it.

—Jens

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