Graham,

I know this issue has cropped up before (probably on the Quartz list). Have your searched its archives?

A simple answer to this sort of question involves painting the path into a bitmap and hunting for the boundary

Matt

On 8 Jul 2008, at 2:16pm, Graham Cox wrote:

I need to know a rect within which all pixels will be painted for a given path and stroke width. I'd prefer not to make this rect any larger than it really needs to be. To compute this, I have to factor in all sorts of bits and pieces such as the angles of the line joins, miter limits and so on. It's getting so complicated I feel there has to be an easier way. Surely there's something in Quartz that can do this?

A close second best would be a rect that was the worst case bounds for a given stroke width (it wouldn't need to know the actual path, just its basic bounds), which thus assumed that all angles were acute enough to trigger the mitre conversion. Even that is proving hard to figure, as I'm probably not really understand the miter limit calculation. The docs state:

"The miter limit helps you avoid spikes at the junction of two line segments connected by a miter join (NSMiterLineJoinStyle). If the ratio of the miter length—the diagonal length of the miter join—to the line thickness exceeds the miter limit, the joint is converted to a bevel join. The default miter limit value is 10, which converts miters whose angle at the joint is less than 11 degrees."

So what *is it*? A value in degrees? Or a ratio of two sides of a triangle? What triangle, exactly? How can I tell just how far out I need to outset the rect to make sure I'm always just outside the edge of any mitred corner?

thanks for any insight into this, it's getting frustrating. I'm pretty OK at trig generally, but the definition is a bit vague, so I'm not sure what I should be using as my starting points (I possibly mean that literally!).

cheers, Graham_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/matt.gough%40agfa.com

This email sent to [EMAIL PROTECTED]

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to