Yes, Metal seems to be the way to go with this... and it looks like there's a 
wee learning curve to it!
Thanks for the links. This gets me started.

-Carl


> On Sep 21, 2022, at 4:47 PM, Gabriel Jacoby-Cooper <gjacobycoo...@icloud.com> 
> wrote:
> 
> You can try writing a GPU program in the Metal Shading Language 
> <https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf> 
> and then dispatch that program to the GPU using the Metal 
> <https://developer.apple.com/metal/> framework in your Cocoa app.
> 
> Thanks,
> Gabriel Jacoby-Cooper
> Rensselaer Polytechnic Institute
> 
>> On Sep 21, 2022, at 4:42 PM, Carl Hoefs via Cocoa-dev 
>> <cocoa-dev@lists.apple.com <mailto:cocoa-dev@lists.apple.com>> wrote:
>> 
>> I just got a new M1 Max Mac Studio (10-core CPU / 32-core GPU / 16-core 
>> neural engine). How can I take advantage of the GPUs and "neural" engine 
>> from Cocoa? Is there a Cocoa framework or other API to access these?
>> 
>> In my case, I have a highly parallelizable Cocoa task that uses 
>> dispatch_apply() to run on all CPUs simultaneously. It averages about 0.2s 
>> per process thread, but doesn't utilize the GPUs, only the CPUs. I'm sure 
>> that offloading this task to the GPUs would speed this up tremendously, but 
>> I don't know where to start.
>> 
>> Thx,
>> -Carl
>> 
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