I find the arguments here interesting. If I were to develop an OpenGL-based 
app, I would probably need at least a week to get something basic working, and 
I’m sure that applies to pretty much anyone. If someone can spend time learning 
an SDK like OpenGL, then I don’t see what’s the problem with studying anything 
else important for one’s work.
--
Gary L. Wade
http://www.garywade.com/

> On Nov 21, 2019, at 12:21 PM, Pier Bover via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I won't respond each of you one by one but here are a couple of
> observations.
> 
> Metal is not a cross platform technology hence why so many projects still
> rely on OpenGL in macOS (eg: Firefox).
> 
> I don't understand those "the writing was in the wall" type of comments.
> Even if you think something was obvious all along the indisputable truth is
> we only have guesses and rumors. It's mind blowing that anyone making
> business decisions would be ok with this uncertainty.
> 
> If someone can afford days/weeks to do watch WWDC sessions consistently
> every year it's great. That's not a luxury all of us can afford and it's
> ridiculous to think this should be a requirement.
> 
> Some will argue "just jump on SwiftUI". Well a) SwiftUI is not mature and
> b) best case scenario it will take 2-3 years before it has support for more
> than 60-70% of macOS users. In certain industries (such as audio) the
> majority of users will not update past Mojave for many years because that
> would imply letting go of expensive hardware.
> 
> Anyway, I won't be annoying you anymore with what I believe are valid
> concerns. It's time for me to leave this mailing list.
> 
> I wish you all the best.

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