Writing that logic in C seems very intimidating to be honest, but thanks
for the suggestion.

A priori I think it would be less painful to maintain two codebases in
Swift and C#.

On Tue, Aug 27, 2019 at 1:44 PM Robert Tillyard <r...@atvetsystems.com>
wrote:

> I had a UNIX project that was already in C that I ported to OS X that
> sounds similar.
>
> It mainly consisted of a small amount of UI and some networking logic. As
> the networking was already in C I just copied the .c and .h file into my
> project and compiled it as part of the project. If the UNIX side gets
> updated I just copy the file back to OS X. I guess it depends on how
> complicated your network logic is.
>
> The Windows guys also did the same with the Windows version.
>
>
> If you have to write a C bridge to Go you might find doing it all in C
> works.
>
> Regards, Rob.
>
> > On 27 Aug 2019, at 00:41, Pier Bover via Cocoa-dev <
> cocoa-dev@lists.apple.com> wrote:
> >
> > Hi all
> >
> > In a couple of months I'll be starting a macOS Swift 5 project and if
> > possible I'd like to separate as the business networking logic so that it
> > can be reused in a Windows app in the future.
> >
> > Ideally I'd want to statically link the library but I've also considered
> > using dynamic libraries, or even include binaries in my app and execute
> > them via Process().
> >
> > I've considered a multitude of corssplatform options (JVM, QT, Xamarin,
> > etc) but quite frankly I'd rather maintain one codebase per platform than
> > use one of those which could introduce more problems than they solve.
> >
> > I'd prefer avoiding C++ if possible. My first choice would have been
> using
> > Go which can compile to .so shared objects but Xcode cannot use those
> > without some bridge written in C. I've read Rust can compile to a dylib
> for
> > Xcode.
> >
> > Has anyone any recommendations or tips to share?
> >
> > Thanks in advance.
> >
> > Pier
>
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