On Jan 21, 2019, at 09:39 , James Walker <jam...@frameforge3d.com> wrote:
> 
> I used LLDB, and said
> 
> env NSZombieEnabled=YES
> 
> before starting the process.

You should turn on zombies from the Diagnostics panel of your target’s scheme, 
or (as Ken suggested) use Instruments. 

> The backtrace doesn't show any of my code, …

Er, it sure looks like it does:

> Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
> 0   ???                               0x000000010c3013e6 0 + 4499444710

…
> 17  com.apple.AppKit                  0x00007fff93342783 NSApplicationMain + 
> 940
> 18  ???                               0x00000001034e3f10 0 + 4350426896
> 19  ???                               0x0000000102e3e034 0 + 4343455796

Lines 0, 18 and 19 look like locations in your code, unsymbolicated.

> …so I'm not sure how to proceed

You could try symbolicating the crash log.

> 3   com.apple.AppKit                  0x00007fff93355e79 -[NSApplication 
> windows] + 17
> …
> 6   com.apple.AppKit                  0x00007fff935d7347 -[NSApplication 
> terminate:] + 1671

So, your application appears to be terminating, and as part of that process 
something seems to be happening with windows, likely closing of windows. It’s 
extremely easy to get into an order-of-deallocation problem with views, view 
controllers, delegates and other objects, leading to a dangling pointer to an 
unallocated object. It’s also extremely for common that the timing differs by 
macOS version, which means it might crash in some versions, not in others.

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