> On Apr 4, 2018, at 12:17 PM, Redler Eyal <e...@mellel.com> wrote: > > 1. It makes it easier to pirate our technology (having our stuff neatly > packaged seperaterly)
> 2. (More importantly) It makes the client's binary larger since it will have > to include our full library, including simulator code. (correct me if I'm > wrong) The simulator code has to be stripped out before submitting an app. The app developer can add a Run Script build phase with a 'lipo' command to do this. >> No, you should ask your client to remove the simulator slice before >> submitting to the App Store. > > I guess, but it would hurt the usage simplicity. Certainly compared to the > current solution as a static library. Any app using Carthage already has to do this, so it's apparently not a deal breaker for many developers. —Jens _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com