Thanks. I was wondering if a technique like that would work (to read the image in horizontal bands to create a lower-res version). I guess so.
> On Dec 5, 2017, at 12:28 , Jean-Daniel <mail...@xenonium.com> wrote: > > UIImage is optimized to read pixel from disk at draw time and can be used to > downsample a large image progressively ( > https://developer.apple.com/library/content/samplecode/LargeImageDownsizing/Introduction/Intro.html > ) > > I guess NSImage can do something similar. If not, this can probably be done > using CGImageSource API. > >> Le 4 déc. 2017 à 03:06, Rick Mann <rm...@latencyzero.com> a écrit : >> >> Is there support in NSImage[View]/Core Image for loading and displaying very >> large images (TIFF files larger than 10 GB)? I'm having trouble googling for >> an answer. >> >> -- >> Rick Mann >> rm...@latencyzero.com >> >> >> _______________________________________________ >> >> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) >> >> Please do not post admin requests or moderator comments to the list. >> Contact the moderators at cocoa-dev-admins(at)lists.apple.com >> >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/cocoa-dev/mailing%40xenonium.com >> >> This email sent to mail...@xenonium.com > -- Rick Mann rm...@latencyzero.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com