UIImage is optimized to read pixel from disk at draw time and can be used to downsample a large image progressively ( https://developer.apple.com/library/content/samplecode/LargeImageDownsizing/Introduction/Intro.html )
I guess NSImage can do something similar. If not, this can probably be done using CGImageSource API. > Le 4 déc. 2017 à 03:06, Rick Mann <rm...@latencyzero.com> a écrit : > > Is there support in NSImage[View]/Core Image for loading and displaying very > large images (TIFF files larger than 10 GB)? I'm having trouble googling for > an answer. > > -- > Rick Mann > rm...@latencyzero.com > > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/mailing%40xenonium.com > > This email sent to mail...@xenonium.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com