Before looking into OCV, my wild guess is that it may have to do with the 
colorspace of the image.  What are you setting it to? Profile Name: sRGB 
IEC61966-2.1?


> On Nov 16, 2017, at 8:31 PM, Rick Mann <rm...@latencyzero.com> wrote:
> 
> I'm trying to write a unit test for some code I wrote that generates one 
> image from another. In the main app, the source data comes from Open CV as a 
> buffer of 3 byte-per-pixel elements. My code generates a CGImage. In the unit 
> test, I load a saved version of one of those images from a PNG file to 
> UIImage, get at the buffer, pass it to my code, and then compare the result 
> to a saved version of that same output.
> 
> The saved version is a PNG. I load that, and then get the data buffer using
> 
>    let fiData = fi.dataProvider?.data as Data?
> 
> I do a similar thing with the generated CGImage. Then I compare the two 
> buffers, byte by byte. They are similar, but contain differences (sometimes 
> more than I would expect). But if I save both as PNG and look at them in 
> Preview they look identical.
> 
> My guess is something's happening somewhere with color correction. In my 
> code, I make a CG(bitmap)Context, specifying device RGB color space (should 
> that be generic?). I don't really know what happens to the PNGs I save and 
> load.
> 
> Is there a way to ensure the bytes in the buffer are compressed and 
> decompressed exactly as written?
> 
> -- 
> Rick Mann
> rm...@latencyzero.com
> 
> 
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