I'm trying to write a unit test for some code I wrote that generates one image 
from another. In the main app, the source data comes from Open CV as a buffer 
of 3 byte-per-pixel elements. My code generates a CGImage. In the unit test, I 
load a saved version of one of those images from a PNG file to UIImage, get at 
the buffer, pass it to my code, and then compare the result to a saved version 
of that same output.

The saved version is a PNG. I load that, and then get the data buffer using

    let fiData = fi.dataProvider?.data as Data?

I do a similar thing with the generated CGImage. Then I compare the two 
buffers, byte by byte. They are similar, but contain differences (sometimes 
more than I would expect). But if I save both as PNG and look at them in 
Preview they look identical.

My guess is something's happening somewhere with color correction. In my code, 
I make a CG(bitmap)Context, specifying device RGB color space (should that be 
generic?). I don't really know what happens to the PNGs I save and load.

Is there a way to ensure the bytes in the buffer are compressed and 
decompressed exactly as written?

-- 
Rick Mann
rm...@latencyzero.com


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