On Aug 11, 2017, at 11:38 AM, Sean McBride <s...@rogue-research.com> wrote:
> 
> I'm tying to understand the exact definition of the Cocoa drawing and event 
> coordinate system on macOS.  In particular the exact location of 0,0 and 
> subpixel accuracy.
> 
> I know 0,0 is the bottom-left, but is it:
> - the centre of the bottom-left pixel?
> - the bottom-left corner of the bottom-left pixel?

It's the bottom-left corner of the bottom-left pixel.

> I made a custom NSView and implemented mouseDown:
> 
> - (void)mouseDown:(NSEvent*)inEvent {
>       NSPoint viewPoint = [self convertPoint:[inEvent locationInWindow] 
> fromView:nil];
> 
> I then use Pixie.app at max magnification and click the bottom-left pixel, 
> yielding results like:
> 
> (lldb) p viewPoint
> (NSPoint) $3 = (x = 0.15234375, y = 0.90625)
> 
> So it's giving fractional values, but they are hard to interpret without 
> knowing where 0,0 is exactly.

Depending on what you're doing, you should more or less ignore the fractional 
part.  At some point, Apple started supporting high-resolution mouse positions. 
 Since then, the mouse is almost never at an integral position.

> Then there's the 'locationInWindow' docs, that say "Note: The y coordinate in 
> the returned point starts from a base of 1, not 0."  That's quite odd.  Why?

I believe for compatibility with what was originally a bug.  When converting 
from the Core Graphics coordinate space, where the origin is at the top left, 
to the Cocoa coordinate space, where it's at the bottom left, somebody did pt.y 
= primaryScreenHeight - pt.y.  That's correct for an infinitely-small point.  
However, for a pixel, it's not.  On a single-screen system and with 
integral-pixel positions, pt.y can range from 0 to primaryScreenHeight - 1, 
inclusive.  That means that (primaryScreenHeight - pt.y) can range from 
primaryScreenHeight to 1, inclusive.  The correct code would have been pt.y = 
primaryScreenHeight - 1 - pt.y, but it's too late to fix it now.

Regards,
Ken

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