I don't follow. On Tue, Mar 14, 2017 at 11:29 PM Graham Cox <graham....@bigpond.com> wrote:
> Get the final transform, then use it to transform an angle of 0. The > result is the angle. > > —Graham > > > > > On 15 Mar 2017, at 2:13 PM, Eric E. Dolecki <edole...@gmail.com> wrote: > > > > Once done (I dispatch after the randomSpeed duration), I'd like to > > determine the angle it's currently at. > > > > *let transform:CATransform3D = innerRing.layer.transform* > > *let angle: CGFloat = atan2(transform.m12, transform.m11);* > > *print(angle)* > > > > Always prints 0.0 > > > > Am I missing something obvious? I almost thought about using hitTest but > > there must be a way to get this after each spin? > > > > Thank you, > > Eric > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com