Get the final transform, then use it to transform an angle of 0. The result is 
the angle.

—Graham



> On 15 Mar 2017, at 2:13 PM, Eric E. Dolecki <edole...@gmail.com> wrote:
> 
> Once done (I dispatch after the randomSpeed duration), I'd like to
> determine the angle it's currently at.
> 
> *let transform:CATransform3D = innerRing.layer.transform*
> *let angle: CGFloat = atan2(transform.m12, transform.m11);*
> *print(angle)*
> 
> Always prints 0.0
> 
> Am I missing something obvious? I almost thought about using hitTest but
> there must be a way to get this after each spin?
> 
> Thank you,
> Eric


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