> My app deals with an object tree that can have millions of leaves. It is 
> possible to run an operation on all of them. Each will register its own 
> change with the undo manager. 

Is it absolutely necessary for each leaf object to register its own undo 
invocation? I don’t know if that’s the actual cause of your slowdown, but it 
seems like a design to be avoided if possible. Can you instead capture a single 
undo invocation for all affected objects? Even if you have to bundle up and 
collect state information for all your millions of objects, having a single 
undo invocation would likely be more efficient than millions of undo 
invocations each with their own state information.

~Martin Wierschin


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