On 16 Jun 2008, at 7:54 am, David Paulicke wrote:

Ok ,

I want to create a Custom GUI and don´t want to use the prebuild Cocoa Controls ( Sliders , Knobs , buttons ) . Instead i want to use my own Knobs/Sliders i´ve drawed myself .

OK, probably a bad idea but don't let me stop you.


I want to animate the Knob via Sprite Animation . That means : I have one Single Image , called " Imagestrip " containing all the single Frames ( pictures ) for the Animation.
Again :
The imagestrip itself consists of 2 or more frames, arranged in a single graphic image. There is no spaces between the frames, and each frame must be the same width and height. When loaded, the frames will be indexed in a left-to-right, top-to-bottom fashion, starting in the top left corner. When drawing the image to the screen you specify which frame to draw with the frame parameter. To actually make your image animate, you'll need to cycle through the frames (like a flip book, cartoon, or any other video) quickly to give the illusion of motion.

There is no built-in support for doing this but coding it yourself is straightforward. BTW "sprite" doesn't specifically mean this method of animating - it's more general. This is just one typical way of doing it.

My Question was : How to achieve that via Cocoa . Rather in Code i just need a Guidline or a Plan what i should look for , where to start , general things , what Concepts i should look for.


NSImage

-drawInRect:fromRect:operation:fraction:


hth,

Graham_______________________________________________

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