I guess. But we need some kind of extensible way of defining a set of valid 
selectors, ideally with optional string conformance and raw values (but not 
required to be strings). 

Sent from my iPhone

> On Aug 6, 2015, at 09:20, Jens Alfke <j...@mooseyard.com> wrote:
> 
> 
>> On 06 Aug 2015, at 02:19, Rick Mann <rm...@latencyzero.com> wrote:
>>> On Aug 5, 2015, at 17:14 , Jens Alfke <j...@mooseyard.com> wrote:
>>> It’s part of the language design that only classes support inheritance, not 
>>> structs or enums. 
>>> 
>>> Basically, subclassing pass-by-value types is problematic. For example, 
>>> what happens when you assign a SubclassStruct value to a variable of type 
>>> BaseStruct, or pass it to a function parameter of type BaseStruct? Do the 
>>> extra instance variables get chopped off when it’s copied? What happens if 
>>> you call a BaseStruct method that was overridden in SubclassStruct?
>>> 
>>> C++ lets you do this, but it can lead to really nasty problems, so style 
>>> guides like Effective C++ recommend avoiding it.
>> 
>> But for extending the cases in an enum, it seems pretty nice.
> 
> You can't do that, because instances of the subclassed enum won’t be valid 
> instances of the super-enum.
> 
> Consider enum A which has values x and y. Now subclass it as B and add a 
> value z.
> What happens if you take a variable of type B with value z and assign it to a 
> variable (or pass it to a parameter) of type A? Either you get an A with an 
> illegal value, or you get a runtime exception. Yuck.
> 
> —Jens

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