> On Aug 5, 2015, at 5:00 PM, Rick Mann <rm...@latencyzero.com> wrote:
> 
>> On Aug 5, 2015, at 16:57 , Charles Srstka <cocoa...@charlessoft.com 
>> <mailto:cocoa...@charlessoft.com>> wrote:
>> 
>> I get that error any time I try to subclass *any* enum. I don’t think enums 
>> are supposed to be subclassable.
> 
> Guess I'll submit a bug. Seems perfectly reasonable to do.

It’s part of the language design that only classes support inheritance, not 
structs or enums. 

Basically, subclassing pass-by-value types is problematic. For example, what 
happens when you assign a SubclassStruct value to a variable of type 
BaseStruct, or pass it to a function parameter of type BaseStruct? Do the extra 
instance variables get chopped off when it’s copied? What happens if you call a 
BaseStruct method that was overridden in SubclassStruct?

C++ lets you do this, but it can lead to really nasty problems, so style guides 
like Effective C++ recommend avoiding it.

—Jens
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