On Friday, April 25, 2008, at 08:58AM, "Jean-Daniel Dupas" <[EMAIL PROTECTED]> 
wrote:
>
>Using CGImageRef is not a realiable  way to access pixel data of an  
>image.
>You should create a CGBitmapContextCreate() instead and draw the part  
>you want in this context.
>
>http://developer.apple.com/qa/qa2007/qa1509.html

That document predates the publication of CGDataProviderCopyData in the API, 
though, which should provide a reliable way to access pixel data.  In this 
particular case, it looks like drawing to a new bitmap context would be a more 
direct route, as you said.  However, I'm using CGDataProviderCopyData myself, 
and I'd like to know where it can fail like this; it WFM so far.

-- 
adam

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