Using CGImageRef is not a realiable way to access pixel data of an image. You should create a CGBitmapContextCreate() instead and draw the part you want in this context.

http://developer.apple.com/qa/qa2007/qa1509.html




Le 25 avr. 08 à 16:51, Carter R. Harrison a écrit :

This bug in my code has been driving me nuts for days, but I have finally isolated the issue - only problem now is I don't understand what I'm doing wrong.

I have a CGImage that I want to get the raw data bytes for. My code is below:

CGImageRef sectionToCache = CGImageCreateWithImageInRect(backingStore, CGRectMake(x, y, cx, cy)); NSLog(@"CGImage to cache has dimensions %d x %d and %d bytes per row", CGImageGetWidth(sectionToCache), CGImageGetHeight(sectionToCache), CGImageGetBytesPerRow(sectionToCache)); CFDataRef dataRef = CGDataProviderCopyData(CGImageGetDataProvider(sectionToCache));
NSLog(@"Length of cachedImage data: %d", CFDataGetLength(dataRef));

When the code runs, the log spits out the following:

CGImage to cache has dimensions 417 x 234 and 1668 bytes per row
Length of cachedImage data: 6672

What is killing me here is that the CGImage has dimensions 417x234 and 1668 bytes per row. That to me means that the CFDataRef that I am obtaining should be 390,312 bytes (234 x 1668). But the CFDataRef is only 6,672 bytes which is nowhere close to what I think I should be getting. So I must be doing something wrong in trying to get the bitmap data, but I'm not sure what else to do and I even found some Apple docs with an example doing the exact same thing that I am doing. Can anybody provide some insight on this? Thanks everybody.
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