Well it's all working now again at least.

I downloaded the new beta4 of the iPhone SDK (build 1071 of XCode).

I edited my project file (after taking a copy of it) and deleted <user>.bpxuser and <user>.mode<x>v<x> files

And probably the key thing... rebooted....


hmmm... should have rebooted first. BUGGER.


- David


On 24/04/2008, at 2:22 PM, David Wilson wrote:

Interestingly enough I thought that "Zero_Link" was off (so that I could send copies of the app to others). And this had been done long ago 10.4.x days...

Looking now, I see a User Defined Attribute called "Zero_Link" and it's set to NO. I've deleted it and recompiled (from clean). This appears not to have made any difference.



- David


On 24/04/2008, at 2:03 PM, Kevin Grant wrote:

Are you using features like ZeroLink, that won't
work in a normal release build?

Kevin G.


Hi everyone...

I'm perplexed...

I'm running Xcode 3.1 (actually iPhone SDK Beta 3) on Mac OS 10.5.2


My application doesn't launch when I click the run button in Xcode (note it is NOT an iPhone app). It's an application to control USB devices. XCode tells me that the application has launched, yet it does not appear in the doc.

HOWEVER

I have now discovered if I run the application (from xcode) by choosing Run:Debug, it launches and runs (i.e. the main windows appears).


I have done a clean and build several times, that doesn't change things. I the past during development, I've always tested the program by clicking the build and go or go buttons on the screen. But not any more (for this app).



Interesting enough, I have another application (more recently developed - and also controls a USB device) that works just fine in the same xcode release by clicking go or build and go.


any ideas?


- David

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