El 16-04-2008, a las 4:21, [EMAIL PROTECTED] escribió:
On Wed, Apr 16, 2008 at 1:17 AM, Mario Gajardo Tassara
<[EMAIL PROTECTED]> wrote:
El 15-04-2008, a las 14:21, [EMAIL PROTECTED]
escribió:
I have a nasty leak problem when i realloc several methods of the
main
class of my app.
Without seeing your code, all I can suggest is making sure you've
followed these rules:
http://devworld.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Tasks/MemoryManagementRules.html#
--
I.S.
Problem solved !!! ,
I just moved the alloc and init of "blisterModelClass_" from:
//the button to star the game and initialize several related methods
- (IBAction)button {
/* blisterModelClass_=[[BlisterModel alloc]init]; */ //
here
was the leak problem
[blisterModelClass_ cleanMiscArrays];
[blisterModelClass_ initArrays];
[blisterModelClass_ initObjectsArrays];
[blisterModelClass_ initSpriteArrays];
[blisterModelClass_ setObjectsMainData];
[blisterModelClass_
initSpritesObjectsPosition:the_cg_rect_];
[blisterModelClass_ changeCursor];
[NSTimer scheduledTimerWithTimeInterval:0.04
target:self
selector:@selector(refreshDisplay)
userInfo:nil
repeats:YES];
blisterModelClass_ changeCursor];
}
}
to the NSView initWithFrameMethod:
-(id)initWithFrame:(NSRect)frameRect {
self=[super initWithFrame:frameRect];
if (self) {
blisterModelClass_=[[BlisterModel alloc]init]; //
is_full_screen_=FALSE;
is_anim_started_=FALSE;
}
return self;
}
this prevent the re allocation of the same Class instance every
time i hit
the button to renew the state of the game.
If you've still got that timer in the button method, you're going to
be installing new timers every time the button is hit...
------------------------------
Thanks for the tips :), i indeed have a release method for
BlisterModel, and just fix that timer firing every time i press the
button, now my app ram consumption dont increase :), thanks again.
Mario Gajardo Tassara
[EMAIL PROTECTED]
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