On Wed, Apr 16, 2008 at 1:17 AM, Mario Gajardo Tassara
<[EMAIL PROTECTED]> wrote:
>
>  El 15-04-2008, a las 14:21, [EMAIL PROTECTED] escribió:
>
>
> >
> > > I have a nasty leak problem when i realloc several methods of the main
> class of my app.
> > >
> >
> >  Without seeing your code, all I can suggest is making sure you've
> > followed these rules:
> >
> >
> http://devworld.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Tasks/MemoryManagementRules.html#
> >
> > --
> > I.S.
> >
>
>  Problem solved !!! ,
>
>  I just moved the alloc and init of  "blisterModelClass_" from:
>
>  //the button to star the game and initialize several related methods
>
>  - (IBAction)button {
>
>     /*          blisterModelClass_=[[BlisterModel alloc]init]; */ // here
> was the leak problem
>
>                 [blisterModelClass_ cleanMiscArrays];
>                 [blisterModelClass_ initArrays];
>                 [blisterModelClass_ initObjectsArrays];
>                 [blisterModelClass_ initSpriteArrays];
>                 [blisterModelClass_ setObjectsMainData];
>                 [blisterModelClass_
> initSpritesObjectsPosition:the_cg_rect_];
>                 [blisterModelClass_ changeCursor];
>
>                 [NSTimer scheduledTimerWithTimeInterval:0.04
>
> target:self
>
> selector:@selector(refreshDisplay)
>
> userInfo:nil
>
> repeats:YES];
>
>                 blisterModelClass_ changeCursor];
>         }
>  }
>
>  to the NSView initWithFrameMethod:
>
>  -(id)initWithFrame:(NSRect)frameRect {
>
>         self=[super initWithFrame:frameRect];
>
>         if (self) {
>                 blisterModelClass_=[[BlisterModel alloc]init]; //
>                 is_full_screen_=FALSE;
>                 is_anim_started_=FALSE;
>         }
>         return self;
>  }
>
>  this prevent the re allocation of the same Class instance every time i hit
> the button to renew the state of the game.
>

If you've still got that timer in the button method, you're going to
be installing new timers every time the button is hit...
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