> Or drop down just a step to just use NSBitmapImageRep instead of > NSImage which avoids all the caching issues (since you never make an > NSImage). It is very well suited for "pixel level work that is saved > in a file" (since you'll need it to do NSBitmapImageRep's > representationUsingType: properties: to get the data for a JPG or PNG > file anyway).
I am not using NSImage - except to draw an existing file into my premade NSBitmapImageRep. Is there a way to draw a jpg into this NSBitmapRep without loading the jpg into an NSImage? > The only slightly tricky part is that if you want to draw in it (using > the standard drawing routines, as opposed to custom pixel access > stuff), you'll need to make a context using NSGraphicContext's > graphicsContextWithBitmapImageRep and then set that as the current > context. Yep - doing that. Trygve _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]