> Yes. See > > http://www.cocoabuilder.com/archive/message/cocoa/2007/11/15/193191 > > ISTR having problems specifying a nonzero bytesPerRow and passing NULL > for the bitmap data, so you might need to either manage the buffer > yourself or pass zero for bytesPerRow to allow NSBitmapImageRep to pad > it appropriately.
Many thanks. >> >> [segImageRep dealloc]; > You should never call dealloc directly (well, unless you've overridden > -retain/-release to handle your own refcounting). Good catch! >> How about: >> >> NSImage * image = [[[NSImage alloc] initWithContentsOfFile:path] >> autorelease]; >> >> [NSGraphicsContext saveGraphicsState]; >> [NSGraphicsContext setCurrentContext:[NSGraphicsContext >> graphicsContextWithBitmapImageRep:segImageRep]]; >> >> [image drawInRect:NSMakeRect(0, 0, [image size].width, [image >> size].height) fromRect:NSMakeRect(0, 0, [image size].width, [image >> size].height) operation:NSCompositeCopy fraction:1.0]; >> >> [NSGraphicsContext restoreGraphicsState]; > > Drawing into an NSImage is explicitly documented to be thread safe in > the article you linked to, I guess I was more concerned with the initWithContentsOfFile:path > and each thread has its own graphics > context. The post I linked to does indicate that you might want to > use [image setCacheMode:NSImageCacheNever]. If your goal is just to > get an NSBitmapImageRep from a file, it's probably easier just to use > +imageRepWithContentsOfFile:. This could work, but as I need to do pixel level manipulation, I really need to know the exact format of the bitmap and this does not seem to let me specify it. Cheers, Trygve _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]