> Then you definitely want to create your own NSBitmapImageRep — the
> init method will give you total control over the pixel format. Then
> you can lockFocus and draw whatever you want into it.

So I have created this:

imageRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
                                     pixelsWide:width
                                     pixelsHigh:height
                                     bitsPerSample:8
                                     samplesPerPixel:4
                                     hasAlpha:YES
                                     isPlanar:NO
                                     colorSpaceName:NSDeviceRGBColorSpace
                                     bitmapFormat:NSAlphaFirstBitmapFormat
                                     bytesPerRow:width * 4
                                     bitsPerPixel:32];

baseAddr = [imageRep bitmapData];


So I have a pixel buffer... Now I need to:

(1) draw an NSImage into this bitmap... Without making a copy of the data
because after the image is drawn on my bitmap I will do a bunch of direct
pixel manipulation on it (from baseAddr), then I need to

(2) draw some semi-opaque text over the bitmap and finally

(3) save it as a new jpg.

Any help is appreciated... I am coming from a Gworld/QuickDraw background so
this is all a lot to absorb!

Thanks,

Trygve


_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to