This sounds like a lot of fun! Good luck with it. Sadly I don't have enough
time to try it myself, but I will also be watching how you get on.

On Mon, 17 Aug 2015 at 14:06 pepijn de vos <pepijnde...@gmail.com> wrote:

> Thanks!
>
> I found out you can only have two members on a team, so I’m already full
> (Hi Alex).
>
> I’m currently working out how to optimise for casters.
> Ideally you’d know the exact damage of their skills, but this info is not
> available as plain data, and implementing 5*125 abilities is infeasible.
>
> So for AP poke champions i made a “typical” poke ability that I use in my
> model.
> The model is basically mana * mana regen * ability power to get
> sustainable damage output.
>
> Pepijn
>
> On 17 Aug 2015, at 14:55, Michael McLellan <jmikem...@gmail.com> wrote:
>
> Dota player, not League player -  but this looks really cool. I'm not sure
> if I'll have any time to help out but I'll definitely keep an eye on your
> project to see what you come up with.
>
> On Sunday, August 16, 2015 at 1:02:46 AM UTC-4, Pepijn de Vos wrote:
>>
>> Hi all,
>>
>> Are there any League of Legends players on this list?
>> Riot has announced the second API challenge, and there is lots of fun and
>> prizes to be had.
>> https://developer.riotgames.com/discussion/announcements/show/2lxEyIcE
>>
>> I'm building something in the item set category. I'm using Simulated
>> Annealing to generate optimal item sets for a given set of metrics.
>> https://github.com/pepijndevos/LolItemSets
>>
>> Example of a Greaves ADC build that balances damage per second and life
>> steal per second:
>>
>> $ lein run 5 0.5 0.5 0
>> Items: (Essence Reaver Phantom Dancer Essence Reaver Infinity Edge Phantom 
>> Dancer)
>> DPS: 2104.1080928000006
>> life steal: 20.0
>> armor: 81.976
>> attack damage: 350.00800000000004
>> attack speed: 2.1470000000000002
>> crit: 90.0
>>
>>
>> Unfortunately I'm quite busy, so I might not have the time to turn it
>> into something usable in time.
>> So I was wondering if there are one or two people who would like to join
>> my team.
>> If so, send me your summoner name and github account.
>> If it turns out there are a lot of interested people, I'll give
>> preference to people on EUW and names I've seen on #clojure
>>
>> The main things that need to happen are:
>>
>>    - Turn it into a snazzy cljs app. I've never done this, so help
>>    welcome.
>>    - Add metrics for different roles and tweak parameters. Almost done
>>    with ADC, starting with Tank, followed by Assassin.
>>    - Export the actual item set.
>>    - As a stretch goal, include runes, masteries, passives, and
>>    opponents in the equation. This gets complicated and laborious quick,
>>    though.
>>
>> Keep lisping!
>>
>> Pepijn
>>
>
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