Thanks!

I found out you can only have two members on a team, so I’m already full (Hi 
Alex).

I’m currently working out how to optimise for casters.
Ideally you’d know the exact damage of their skills, but this info is not 
available as plain data, and implementing 5*125 abilities is infeasible.

So for AP poke champions i made a “typical” poke ability that I use in my model.
The model is basically mana * mana regen * ability power to get sustainable 
damage output.

Pepijn

> On 17 Aug 2015, at 14:55, Michael McLellan <jmikem...@gmail.com> wrote:
> 
> Dota player, not League player -  but this looks really cool. I'm not sure if 
> I'll have any time to help out but I'll definitely keep an eye on your 
> project to see what you come up with.
> 
> On Sunday, August 16, 2015 at 1:02:46 AM UTC-4, Pepijn de Vos wrote:
> Hi all,
> 
> Are there any League of Legends players on this list?
> Riot has announced the second API challenge, and there is lots of fun and 
> prizes to be had.
> https://developer.riotgames.com/discussion/announcements/show/2lxEyIcE 
> <https://developer.riotgames.com/discussion/announcements/show/2lxEyIcE>
> 
> I'm building something in the item set category. I'm using Simulated 
> Annealing to generate optimal item sets for a given set of metrics.
> https://github.com/pepijndevos/LolItemSets 
> <https://github.com/pepijndevos/LolItemSets>
> 
> Example of a Greaves ADC build that balances damage per second and life steal 
> per second:
> 
> $ lein run 5 0.5 0.5 0
> Items: (Essence Reaver Phantom Dancer Essence Reaver Infinity Edge Phantom 
> Dancer)
> DPS: 2104.1080928000006
> life steal: 20.0
> armor: 81.976
> attack damage: 350.00800000000004
> attack speed: 2.1470000000000002
> crit: 90.0
> 
> Unfortunately I'm quite busy, so I might not have the time to turn it into 
> something usable in time.
> So I was wondering if there are one or two people who would like to join my 
> team.
> If so, send me your summoner name and github account.
> If it turns out there are a lot of interested people, I'll give preference to 
> people on EUW and names I've seen on #clojure
> 
> The main things that need to happen are:
> Turn it into a snazzy cljs app. I've never done this, so help welcome.
> Add metrics for different roles and tweak parameters. Almost done with ADC, 
> starting with Tank, followed by Assassin.
> Export the actual item set.
> As a stretch goal, include runes, masteries, passives, and opponents in the 
> equation. This gets complicated and laborious quick, though.
> Keep lisping!
> 
> Pepijn
> 
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