This draft anim was created for The ODI and shows 2 years (summer
2011-2013) worth of London knife crime (based on open data ambulance &
A&E reports):

http://media.thi.ng/2013/odi/20131029-heatmap-draft-1280x960.mp4

On 26 February 2015 at 00:42, Dylan Butman <dbut...@gmail.com> wrote:
> I totally thought that map was a photo of 3d printed shapes, but it makes
> sense that you're using luxrender now. Is there a video of the animation
> online somewhere?
>
> On Wed Feb 25 2015 at 6:13:25 PM Karsten Schmidt <i...@toxi.co.uk> wrote:
>>
>> That's a good point, Bruce! To be honest, I don't know anymore, but it
>> makes complete sense to change it. Consider it done! :)
>>
>> As for your mapping question, yes, of course! I've done a few of them.
>> E.g. the first pic on the website [1] was a project for The ODI in
>> 2013 and is a map of different council/borough stats of London (here
>> knife crime). The shape files were first retrieved & processed with
>> the thi.ng/trio lib directly from the UK statistics office's SPARQL
>> endpoint [2], then projected to Mercator, converted to 2d polygons,
>> smoothed them and then extruded as 3D walled meshes and exported as
>> STL files using geom. To create that rendered image, another function
>> then combined all borough meshes into a complete render scene for
>> Luxrender (using the luxor lib). Since this all was for a 60sec
>> animation, I also wrote the tweeny lib for that project to allow me to
>> define the timeline for the various camera, mesh, light & shader
>> changes. The whole bundle was then sent to EC2 and rendered on 340+
>> CPUs... basically, spawned a private render farm.
>>
>> Alternatively with < 30 lines of code you could query any UK
>> constituency (or use similar endpoints for other countries), do those
>> initial shape transformations and send the resulting STL mesh file
>> straight to a 3D printer... For online use, of course the SVG or WebGL
>> modules would be more interesting, but these really would just deal
>> with that last transformation/visualization step, i.e. turning a
>> thi.ng.geom.Polygon2 into an SVG <polygon> node or tesselate it and
>> stuff it into WebGL buffer to display...
>>
>> For more flexible mapping, it'd be great to port some/all of the
>> projections from [3] in its own clj lib for easier (and non-JS
>> related) access...
>>
>> [1] http://thi.ng/img/04.jpg
>> [2] http://statistics.data.gov.uk/doc/statistical-geography
>> [3] https://github.com/d3/d3-geo-projection/
>>
>> Hth!
>>
>> On 25 February 2015 at 22:34, Bruce Durling <b...@otfrom.com> wrote:
>> > Karsten,
>> >
>> > Is there a reason why you went with a README.md and then an index.org
>> > rather than a plain README.org?
>> >
>> > (love all the rest of it and loved your use of it at The Barbican. I
>> > need to get my head around it all. I'm wondering if I can use it for
>> > some of the geographic and other charting things I do a lot of).
>> >
>> > cheers,
>> > Bruce
>> >
>> > On Wed, Feb 25, 2015 at 5:06 AM, Karsten Schmidt <i...@toxi.co.uk>
>> > wrote:
>> >> Hi guys,
>> >>
>> >> thi.ng is a collection of over a dozen largely x-platform Clojure &
>> >> Clojurescript libs for computational/generative design & data
>> >> visualization tasks.
>> >>
>> >> I just wanted to give a little heads up that this project has recently
>> >> seen a number of releases and, as a whole, by now is generally quite
>> >> stable and usable (*is used*) for realworld projects (although most
>> >> libs remain in constant parallel development to make them more feature
>> >> complete). I've collated a number of images of projects and links to
>> >> the most important libs here:
>> >>
>> >> http://thi.ng/
>> >>
>> >> Most notably of those:
>> >>
>> >> http://thi.ng/geom
>> >> By far the largest sub-project and backbone for most others: A 2D/3D
>> >> geometry package w/ comprehensive vector algebra, swizzling,
>> >> intersections, matrix types & helpers, quaternions, pure shape
>> >> primitives with ~50 protocols for polymorphic enquiry & manipulation,
>> >> meshes (incl. I/O), mesh subdivisions, CSG mesh ops, Verlet physics
>> >> engine (only particles, springs, behaviors)... Most of this lib is
>> >> pure geometry w/ no rendering specifics, although there're separate
>> >> modules for SVG rendering w/ shader support & decorators [1], WebGL
>> >> wrapper and converters from shapes/meshes to VBOs and various shader
>> >> presets/utils.
>> >>
>> >> http://thi.ng/shadergraph
>> >> GLSL (WebGL) pure function library & dependency graph (based on
>> >> com.stuartsierra/dependency), GLSL minification during CLJS compile
>> >> time
>> >>
>> >> http://thi.ng/color
>> >> RGB, HSV, CMYK, CSS conversions, color presets (incl. D3 category
>> >> schemes)
>> >>
>> >> http://thi.ng/luxor
>> >> Complete scene compiler DSL for http://luxrender.net, based around
>> >> thi.ng/geom
>> >>
>> >> http://thi.ng/morphogen
>> >> Declarative 3D form evolution through tree-based transformations,
>> >> basically an AST generator of geometric operations to transform a
>> >> single seed node into complex 3D objects
>> >>
>> >> http://thi.ng/tweeny
>> >> Interpolation of nested (presumably animation related) data
>> >> structures. Allows tweening of deeply nested maps/vectors with
>> >> completely flexible tween fns/targets and hence easy definition of
>> >> complex timelines
>> >>
>> >> http://thi.ng/validate
>> >> Purely functional, composable data validation & optional corrections
>> >> for nested data. Supports both maps & vectors, wildcards, comes with
>> >> many predefined validators, but extensible...
>> >>
>> >> http://thi.ng/trio
>> >> A generic, non-RDF specific triple store API and feature rich
>> >> SPARQL-like query engine
>> >> (and my prime example of using the literate programming approach with
>> >> org-mode[2][3])
>> >>
>> >> Last but not least: Super special thanks are due to the following
>> >> people:
>> >>
>> >> Rich, Alex + rest of clojure.core
>> >> David (+everyone else involved) for the immense effort on making CLJS
>> >> proper useful,
>> >> Chas, Kevin and anyone else working on CLJX...
>> >> none of this would have been possible without these amazing tools!
>> >>
>> >> Best, K.
>> >>
>> >> Ps. There're a number of other libs in this collection which are in
>> >> dire need of updating (last touched spring 2013) - these are related
>> >> to general OpenCL functionality and voxel rendering. Some of the
>> >> example images on the above site were created with these...
>> >>
>> >> [1]
>> >> https://github.com/thi-ng/geom/blob/master/geom-svg/src/examples.org
>> >> [2] https://github.com/thi-ng/trio/blob/master/src/query.org
>> >> [3] http://orgmode.org/
>> >>
>> >> --
>> >> Karsten Schmidt
>> >> http://postspectacular.com | http://thi.ng/
>> >>
>> >> --
>> >> Note that posts from new members are moderated - please be patient with
>> >> your first post.
>> >> ---
>> >> You received this message because you are subscribed to the Google
>> >> Groups "ClojureScript" group.
>> >> To unsubscribe from this group and stop receiving emails from it, send
>> >> an email to clojurescript+unsubscr...@googlegroups.com.
>> >> To post to this group, send email to clojurescr...@googlegroups.com.
>> >> Visit this group at http://groups.google.com/group/clojurescript.
>> >
>> > --
>> > Note that posts from new members are moderated - please be patient with
>> > your first post.
>> > ---
>> > You received this message because you are subscribed to the Google
>> > Groups "ClojureScript" group.
>> > To unsubscribe from this group and stop receiving emails from it, send
>> > an email to clojurescript+unsubscr...@googlegroups.com.
>> > To post to this group, send email to clojurescr...@googlegroups.com.
>> > Visit this group at http://groups.google.com/group/clojurescript.
>>
>>
>>
>> --
>> Karsten Schmidt
>> http://postspectacular.com | http://toxiclibs.org | http://toxi.co.uk
>>
>> --
>> Note that posts from new members are moderated - please be patient with
>> your first post.
>> ---
>> You received this message because you are subscribed to a topic in the
>> Google Groups "ClojureScript" group.
>> To unsubscribe from this topic, visit
>> https://groups.google.com/d/topic/clojurescript/RlESPn4PHkM/unsubscribe.
>> To unsubscribe from this group and all its topics, send an email to
>> clojurescript+unsubscr...@googlegroups.com.
>> To post to this group, send email to clojurescr...@googlegroups.com.
>> Visit this group at http://groups.google.com/group/clojurescript.
>
> --
> Note that posts from new members are moderated - please be patient with your
> first post.
> ---
> You received this message because you are subscribed to the Google Groups
> "ClojureScript" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to clojurescript+unsubscr...@googlegroups.com.
> To post to this group, send email to clojurescr...@googlegroups.com.
> Visit this group at http://groups.google.com/group/clojurescript.



-- 
Karsten Schmidt
http://postspectacular.com | http://toxiclibs.org | http://toxi.co.uk

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Clojure" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to clojure+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to