On Tue, Nov 4, 2014 at 7:22 PM, Fluid Dynamics <a2093...@trbvm.com> wrote:

> On Tuesday, November 4, 2014 9:54:39 PM UTC-5, Atamert Ölçgen wrote:
>>
>> clojure-lanterna is pretty cool.
>>
>> https://github.com/sjl/clojure-lanterna
>>
>> I'm interested in hearing about alternatives as well.
>>
>
> Terminal emulation? In this day and age?
>

To quote Steve Losh's blog "Being able to output to either a console or a
GUI means that I can develop through Swank really easily with the Swing
terminal, but [actually] play the finished product in a terminal
like God intended."

Modern roguelikes (like "Diablo", heh) can use the mouse, but traditionally
they are played fullscreen, in darkness, with hands never leaving the home
row.



>
> And a quick look around reveals no sign of mouse support. Even old MS-DOS
> applications often had some kind of mouse support (QBASIC for one). With so
> many people increasingly using tablets that lack keyboards, I'd think any
> game should try to be playable with little or no keyboard input required.
>
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