So I've got something strange happening. I have a function (play, see below) which I spin off in a separate thread:
(future (play {:black black-strategy :white white-strategy} :black)) The weird thing is whilst the first (println) in play is printed to the console, and so is a similar print from the watch I have on current-board, the play thread seems to stall at that point: I never see "done swap" or any other prints from play and my UI doesn't update past the initial change to current-board. It's almost as if swap! does it's job but then never returns. Any pointers for me? (defn play [player-strategies player] (println "play called (next is waiting 5 seconds before doing anything.") (Thread/sleep 5000) (swap! current-board #(get-and-make-move %1 (player-strategies player) player)) (println "done swap!") (let [next-player (next-to-play @current-board player)] (if-not next-player (let [result (count-difference :black)] (printf "GAME OVER") ;; should return the result (print-board @current-board) ; (print (result-string result)) (newline) ;) result) (recur player-strategies next-player))))) -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.