If you are looking for another example, here is my pong clone with
play-clj, and my own Entity Component system, brute.
https://github.com/markmandel/brute-play-pong

I also use an atom that I reset! on each game loop. Because it's integrated
with play-clj (and therefore libgdx) there is a bit more mutable state in
there than normal.

Mark


On Tue, Jun 24, 2014 at 7:45 AM, James Reeves <ja...@booleanknot.com> wrote:

> I typically keep my state in an atom, and use swap! to update it. This
> means I can decouple rendering and other things from the actual game logic.
> However, depending on how your application functions, you might just be
> able to keep the state in a loop.
>
> - James
>
>
> On 23 June 2014 21:53, Majen Ful <majen...@gmail.com> wrote:
>
>> Thank you all !
>> @James, I confirm it is like Bang! (same editor), but I prefer this ;-)
>>
>> So in fact I don't have to have a state to update, instead, I just pass
>> my init state to functions/loops to get a new one.
>>
>> Le lundi 23 juin 2014 21:54:56 UTC+2, Majen Ful a écrit :
>>
>>> Hello all,
>>>
>>> First, thank you all for your contribution and your help. I just follow
>>> Clojure's news and groups, and I'm really impressed by how this community
>>> is pleasant and helpful.
>>>
>>> Well, I am new to Clojure world, I do programming as a hobby (I'm not
>>> pro) and I don't have advanced knowledges. However I really enjoy
>>> programming and I like games. In a "classic" language, as Ruby or Java, I
>>> can use mutable states and objects so it is "easy" to reason. In Clojure, I
>>> understand how immutability works, but I still miss some reflexes.
>>>
>>> My goal is to build a little card game like http://boardgamegeek.com/
>>> boardgame/128667/samurai-sword
>>> A lot of things to do, but I have some difficulties at beginning.
>>>
>>> For example, I can define cards, I can define some function (isdead,
>>> attack)... But how can I save the state of the game ? When a player attacks
>>> another player, the second player must have its life reduced. At this
>>> point, my OO reflexes are went back and don't find a solution.
>>>
>>> Could you give me some tips and lead me to the right things to do.
>>>
>>> Thanks by advance :-)
>>>
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