Jame's tutorial was right on the money and following it I was able to make 
a comparable version with Skeletor collecting magic gems in a desert. I am 
interested in leveraging Clojurescript and async for browser-game 
development, though, and while there is a core.async "Dots" game tutorial, 
it goes way over my head. If only there were a proper book that could teach 
Clojurescript, game development and async all at the same time! 
http://rigsomelight.com/2013/08/12/clojurescript-core-async-dots-game.html

I am exploring the game-query library for javascript and am reading a book 
about using jquery (can Clojurescript leverage this?) to make games. It's 
pretty sweet, but really polymorphic and un-Clojurey. By contrast, going 
through the Pedestal tutorial, it seems you can actually store the entire 
state of the game in an atom and just repeatedly swap! out that value, 
frame for frame, by matching it against a map representing changes to the 
DOM. This seems to make sense, but it feels like we are on a wild frontier 
with only a few examples to go by. If anyone else has experience with 
Pedestal, Clojurescript or core.async, as they pertain to game dev, I'd be 
stoked to hear about your experience.  

Jesse

On Friday, March 28, 2014 2:07:21 AM UTC+9, James Trunk wrote:
>
> Hi everyone,
>
> I thought some of you might be interested to watch my screencast about game 
> development in Clojure with 
> play-clj<https://www.youtube.com/watch?v=9ilUe7Re-RA>
> .
>
> Cheers,
> James
>

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