Kris, the entities are automatically converted back into a vector by 
play-clj after being returned by a given function. Can you elaborate on 
what problem you believe is occurring when you don't change it back to a 
vector?

On Tuesday, April 15, 2014 5:26:07 PM UTC-4, Kris Calabio wrote:
>
> James, I have a question. I see this pattern a lot in the sample code and 
> in your code as well, for example:
>
> (defn- move-player [entities]
>   (->> entities
>
>        (map (fn [entity]
>               (->> entity
>
>                    (update-player-position)
>                    (update-hit-box))))
>        (remove-touched-apples)))
>
>
> When the entities vector gets threaded through the map function, it comes 
> out as a LazySeq. But don't we want to keep the entities as a vector? This 
> seems to be causing problems in my own code, and the only way to keep it 
> working is to change it back to a vector every time I do this, which seems 
> inelegant. Just wondering if I'm missing something.
> -Kris
>
>
> On Sun, Apr 13, 2014 at 3:13 PM, James Trunk <james...@gmail.com<javascript:>
> > wrote:
>
>> There's a link to a gist of 
>> core.clj<https://gist.github.com/Misophistful/9892203>in the video's 
>> description.
>>
>> Cheers, 
>> James
>>
>>
>> On Monday, April 14, 2014 12:08:16 AM UTC+2, Kris Calabio wrote:
>>
>>> Actually, I thought it would be even more helpful if you had the source 
>>> code available (for searching/skimming). Is that somewhere online?
>>> -Kris
>>>
>>>
>>>  On Sun, Apr 13, 2014 at 2:47 PM, James Trunk <james...@gmail.com>wrote:
>>>
>>>>  Hi Kris,
>>>>
>>>> Thanks for your comment, and I'm very glad that you found the video 
>>>> helpful.
>>>>
>>>> I started doing screencasts because I realised that I learn a new 
>>>> concept fastest by watching someone else doing/explaining it - and I 
>>>> figured I might not be the only one. Saying that, I know screencasts 
>>>> aren't 
>>>> for everyone, and they have a few drawbacks compared to text (harder to 
>>>> search, skim, or repeat sections). So positive comment like yours remind 
>>>> me 
>>>> that I'm not the only auditory/visual learner around here, and inspire me 
>>>> to keep going. Thanks!
>>>>
>>>> James
>>>>
>>>>
>>>> On Saturday, April 12, 2014 11:28:29 PM UTC+2, Kris Calabio wrote:
>>>>>
>>>>> Great video! I've looked through Zach's examples, and even started 
>>>>> coding a game myself. But your screencast helped me have a better 
>>>>> understanding of some of the concepts and code that I was having trouble 
>>>>> understanding just by looking at the example games. Thanks!
>>>>> -Kris
>>>>>
>>>>> On Thursday, March 27, 2014 10:07:21 AM UTC-7, James Trunk wrote:
>>>>>>
>>>>>> Hi everyone,
>>>>>>
>>>>>> I thought some of you might be interested to watch my screencast 
>>>>>> about game development in Clojure with 
>>>>>> play-clj<https://www.youtube.com/watch?v=9ilUe7Re-RA>
>>>>>> .
>>>>>>
>>>>>> Cheers,
>>>>>> James
>>>>>>
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