You do not need to jailbreak your iOS device, because it isn't actually running Java. Instead, it uses RoboVM <http://www.robovm.org/> to translate the bytecode into ARM machine code. There are already several LibGDX games written in Java on the App store.
Regarding performance, play-clj is very slow on Android for games with more than a handful of entities, so I could really use some help there. I assume it's similar on iOS. Right now, I bet there is a lot of low-hanging fruit in my code that could be improved to make it faster. On Monday, January 20, 2014 10:57:22 PM UTC-5, Michael Gardner wrote: > > On Jan 20, 2014, at 09:31 , Zach Oakes <[email protected] <javascript:>> > wrote: > > > Today I'm releasing play-clj, a Clojure wrapper for LibGDX that allows > you to write games for desktop OSes, Android, and iOS from the same Clojure > codebase. > > Neat! > > How is Clojure’s performance on the latest Android devices? Good enough > for simple real-time games while still remaining more-or-less idiomatic? > > Also, does running Java on iOS still require jailbreaking? -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
