Hi Kawas,

well it is in a sense a client API as I've developed a mini-library for writing board-games and I am using it myself for my chess, checkers, tictactoe etc. The serialization bit is part of the library and not of the games themselves and that's why it should be uniform across games. I haven't looked at any of these libraries but ideally, I'd like to avoid adding dependencies. I can do what I want with Java serialization and after this thread with edn as well...

I do regret not having checked whether Java serialization preserves the metadata or not .I plan to do it this afternoon. If it does ,I've got 2 perfectly working ways to achieve what I want, with no extra dependencies added...

many thanks again, :)

Jim

On 23/08/13 10:26, kawas wrote:
Hello Jim,

As we know now, that you need data serialization to freeze your chess game and you're not writing any client API :)

Have you consider libraries like :
  - Carbonite <https://github.com/sritchie/carbonite>
  - Deep Freeze <https://github.com/halgari/deep-freeze>
  - Nippy <https://github.com/ptaoussanis/nippy>

I have no experience with them, just sharing

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