If you haven't considered LWJGL as an alternative to JOGL, I highly recommend 
it. I remember preferring it over JOGL when I compared them some years ago. 
Many popular game engines use it (like jMonkeyEngine).

http://www.lwjgl.org/
http://mybuddymichael.com/writings/using-lwjgl-from-clojure.html

On Dec 5, 2012, at 5:41 AM, "Andrew P. Lentvorski, Jr." <bsd...@gmail.com> 
wrote:

> Anybody have some advice for me about the latest JOGL(2.0 rc11) with Clojure 
> on Eclipse?  I'm running Eclipse Juno SR1 with Counterclockwise on OS X 
> 10.6.8.
> 
> The JOGL tutorial sets up by creating a JOGL project that you then make new 
> Java projects depend upon.  This works fine for Java and seems to be 
> considered the "official" way of making things go with Eclipse and Java.  I 
> can create a new Java project, add the JOGL project to the Java Build Path, 
> set up OpenGL and draw a basic triangle.  The project finds all the 
> dependencies and everything runs.
> 
> This doesn't seem to work for Clojure for some reason.  I could post specific 
> errors, but given that I'm a clojure newbie, I figured I should probably take 
> a further step back since I'm likely to be barking up the wrong tree 
> completely.  So, my question is:
> 
> What is the proper way to get JOGL running under Clojure on Eclipse?
> 
> Thanks.
> 
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