On Friday, June 28, 2013 10:29:18 PM UTC-5, Greg wrote: > > If you haven't considered LWJGL as an alternative to JOGL, I highly > recommend it. I remember preferring it over JOGL when I compared them some > years ago. Many popular game engines use it (like jMonkeyEngine). > > http://www.lwjgl.org/ > http://mybuddymichael.com/writings/using-lwjgl-from-clojure.html >
I had a beast of a time with lwjgl and native dependencies on 64-bit linux, back in December. There's something somewhere that really wants to load the 32-bit library instead. Some people have had this same problem (which the lwjgl devs seem very reluctant to acknowledge), while it seems to work fine for others. I got back to a point where I was ready to tackle graphics again this morning, and I ran right back into the same brick wall. At least one of the Penumbra forks seems to have figured out the issue, and I may go digging into them when I have time to spare to try to figure out what the difference is. In the meantime, the JOGL versions that Karsten has released on clojars seem to be working great for my needs. So far, those needs haven't gotten much further than "Hello world," but at least the libraries load. (Actually tracking down binaries or building them yourself seems to be th` -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.